#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include <cocos2d.h>
#include "Fish.h"
#include "GamePlay.h"
//#include "SimpleAudioEngine.h"

class HelloWorld : public cocos2d::CCLayer
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);
    /* Load background */
    void loadBackground();
    /* Load Fish*/
    void loadFish();
    //
    virtual void onEnter();
    //
    virtual bool ccToucheBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event);
    // implement the "static node()" method manually
    CREATE_FUNC(HelloWorld);
private:
    cocos2d::CCSize pSize;
    CFish* oFish;
};

#endif // __HELLOWORLD_SCENE_H__
